Friday, July 30, 2010

BP14_Flash CS4_Post 3

My final look at Flash through Lynda.com ended up with me completing the sessions and earning my certificate! YEAH! But more importantly, I was able to understand, or begin to understand, how to use ActionScript 3.0. ActionScript 3.0 is Flash's native programming language in order to control the actions of specific animations within a web page. For instance, I learned that when you want to control an object, one must learn the ActionScript language to be able to mold certain actions together to make it stop and go the way you want it to when viewed. It was a matter of learning some code, but the Lynda.com tutorials really made it easy to understand how to open the script page and insert language that would be understood in making actions happen the way I want them to.

In the end, I discovered that Flash is really a powerful tool to create and customize websites to perfection. I also took away from these tutorials that Flash requires time. This holds true with all forms of technology, but what I have found out is that if I take the time to use a specific tool to its potential, my students reap the benefits that much more in their learning. I look forward to exploring more of the ins and outs of Flash CS4 and applying it to things that I display in the classroom.

"Coding" image by ronny-andre used courtesy of Flickr through a Creative Commons Attribution-NonCommercial-ShareAlike 2.0 Generic License.

BP13_Flash CS4_Post 2

So my second journey into understanding the magic behind Flash went that much deeper! This time I ventured into creating graphics and manipulating different types of animations within Flash. I discovered that Flash uses its own language with animations called "tweens." Basically, this is a term used to describe what happens in the middle, or in between, an image or shape. There are three different types of animations that you can utilize within Flash. They include: 1) Shape 2) Motion and 3) Armature or Bone animations. All of these serve different purposes to suit the needs of the user, but all are very cool and easy to use. For example, by following one of the Lynda.com tutorials, I was able to create my own armature animation by manipulating a Hula girl to wave. Here is a screen shot of my Hula Girl:

Bone animation is used a ton within Flash, so I really wanted to make sure that I knew the proper steps if I ever wanted to create some cool looking motion with images. So these are just a few of the things that I learned on my second go round of Lynda.com tutorials.

Monday, July 26, 2010

BP12_Flash CS4_Post 1


For my Practical Experience assignment, I decided to explore the wide world of Adobe. I am pretty much a strictly Mac application based user, but I really want to start exploring the Adobe format and seeing how that compares to programs I already use. So, to start I thought it would be appropriate to begin my Adobe expedition with Flash in CS4. I have always had an interest in how to create better web-based animations and effects, so I thought that Flash would be a great place to start learning. Here is the knowledge I gained from the first of my tutorials on Lynda.com:


So far, I have discovered that Flash is set up to design 5 different file types that translate into files for the web. Those 5 different types are called:
1) Flash File (.FLA) - This is the main type of Flash file that is used within the program.
2) Flash Movie (.SWF) - This file is content that can be viewed in Flash Player, such as movies.
3) Video (.FLV, .F4V, .MP4) - These files are video file types that are supported within the Flash Player.
4) ActionScript File (.AS) - This specific file contains ActionScript code.
5) XFL Files (.XFL) - These files are useful to use when designing in InDesign or AfterEffects for smooth integration into Flash.

Those are the basics in getting to know Flash and understanding what Flash can actually do when designing specific types of media for the Internet. I look forward to understanding the application of these files as I dive deeper into my exploration of Flash and how I can apply its usefulness into my work environment.

"Adobe Flash CS4" image by Thiemo Gillissen used courtesy of Flickr through a Creative Commons Attribution-ShareAlike 2.0 Generic License.

Friday, July 23, 2010

BP11_OMM_Edmodo

Edmodo is seriously my new best friend! What a fantastic tool to utilize within the classroom. And its free! I had some fun creating this video. Check it out...



All photos in this video are screenshots taken at www.edmodo.com.
Music provided via Garage Band Jingle, "Catwalk Medium"

Edmodo LLC. (2010). Edmodo | Free private social platform for education. Retrieved from http://www.edmodo.com

Thursday, July 22, 2010

BP10_Comment to Jessica Goodenow




Jessica discovered a totally rad Web 2.0 tool called Bubbl.us. Check out my comments to Jessica on her find HERE.





"bubbl" image by Craig Cmehil used courtesy of Flickr through a Creative Commons Attribution-ShareAlike 2.0 Generic License.

Wednesday, July 21, 2010

BP9_Comment to Nereyda Valle

Nereyda discovered a super sweet Web 2.0 tool called Twiducate. Check out my comments to Nereyda on her find HERE.


"Twiducate" image by Kathy Cassidy used courtesy of Flickr through a Creative Commons Attribution-ShareAlike 2.0 Generic License

Tuesday, July 20, 2010

BP8_Edmodo

BAM! I discovered another fantastic Web 2.0 tool to use within the elementary classroom. I have always desired to use a social networking site in class that was a little more age-appropriate than Facebook, MySpace, and Twitter. After searching around for the perfect tool to implement this type of learning style within the classroom, I stumbled upon Edmodo! So what is it? Edmodo is a fantastic mix of the three networking sites mentioned above, but is legal, safe and free to use with elementary students. Basically, Edmodo offers online tools to make it easy in creating an online community in and outside of the classroom. This social networking site enables students to post anything from general posts on the message board (Twitter-style), sharing ideas, classwork, and files, along with mobile access and messaging! The really cool thing about Edmodo is students can subscribe to RSS feeds to specific topics being discussed in the classroom, making this a true Web 2.0 tool. This not only automatically creates a community of engaged learners, but it encourages students to share with students, parents, and others with what is happening in school. And we all know that getting students to discuss what they are learning in school is never an easy task (no matter what age)!

I actually plan to use Edmodo for part of my Action Research Project (ARP) in using a Web 2.0 tool to engage students of all multiple intelligences along with connecting and informing parents of events going on with my class. I seem to always run into the problem of engaging ALL of my students not only in class, but also when learning is extended at home. Whether that is in homework form, studying for a test, or creating groups to communicate about a project outside of school. My goal with using Edmodo is bringing all students to the same playing field when it comes to communicating and working together in teams. I teach at an elementary school to where students rotate classrooms in a sort of block schedule setting in hopes to prepare them for middle school, high school, and ideally college. I can use Edmodo to set up several classes that I associate with throughout my day. Edmodo makes it incredibly easy to do this and creates an environment of high media literacy among all of my students. To wrap all of this up nicely with my ARP, I plan on using Edmodo to keep all of my parents informed and create a higher success rate with the triangle of communication between teacher, student and parent. There are many more attributes that you can do with Edmodo, but I will leave that for you to go and discover at http://www.edmodo.com

So there you have it.... Edmodo is the ideal way to implement age-appropriate media literacy to connect, engage and inform within the elementary setting.



The two photos used in this blog are from Flickr, licensed under the
Creative Commons Attribution-Noncommercial-Share Alike 2.0 License





Photo Attribution:
hugovk
CTJOnline

Friday, July 16, 2010

BP7_OMM_CarrotSticks



Photo Attribution:

My Silent Side
saschaaa
IronRodArt - Royce Bair
lanuiop
ben110
Artiii

All photos that were used in this presentation are from Flickr, licensed under the Creative Commons Attribution-Noncommercial-Share Alike 2.0 License


Siroker, D. (2009). CarrotSticks online math games.
Retrieved from http://www.carrotsticks.com

Thursday, July 15, 2010

BP6_Comment to Bryan Antos


Bryan discovered a fantastic Web 2.0 tool called Survs. Check out my comments to Bryan on his find HERE.



Screenshot image (Survs - Take a Tour, 2010) taken at Survs tour web page.

[Untitled image of screenshot for Survs example]. Retrieved July 15, 2010, from: http://www.survs.com/tour/

BP5_Comment to Pamela Hickman


Pamela found a fantastic Web 2.0 tool called Quizinator. Check out my comments to Pamela on her find HERE.






"Prove it" image by Nate Kay used courtesy of Flickr through a Creative Commons Attribution-NonCommercial-NoDerivs 2.0 Generic License

Wednesday, July 14, 2010

BP4_Diigo Education


Have you ever wanted to create collaborative groups with your students that could possibly have the option to work collectively in and outside of the classroom? I want to share a Web 2.0 tool called Diigo Education. Now, we are already familiar with Diigo since we will be utilizing this tool for our Action Research Projects, but Diigo Education is a fantastic grouping tool to use with students in and outside of the classroom.

Diigo Education makes it possible to have students create a learning community not only within the classroom walls, but to also extend their collaboration outside of school. This effective tool makes it possible for teachers to create collaborative groups to use during project-based lessons that involve the power of working together towards a common goal. The aspect that I think I like most about this tool is the fact that educators can use it to effectively teach students how to not only collaborate together, but to also understand the purpose and importance of researching a specific topic.
As a teacher, I always strive to impress upon my students the importance of gathering facts and information to support a main idea. This is simple for some, but for the most part, difficult for individual elementary students to grasp. When there is a group involved, not only is there more than one brain at work, the group is enhanced by having the capability to share their findings online through Diigo Educator. This alone creates a safer environment for students that wouldn’t normally share out in class, to be able to give input within this community.

Finally, Diigo Education is free for teachers! To apply for a Diigo Education Account online, follow this link and you can then have access to everything from whole class accounts, email accounts, and pre-set privacy settings so that teachers and students are the only ones allowed in the group. Everything through Diigo Education is filtered and safe, so teachers don’t have to be concerned by what students are viewing in and out of school within Diigo. In fact, my application for Diigo Education was just accepted and I now have my account ready to go for next school year.

I even got this cool Diigo Education Pioneer badge for joining!

diigo education pioneer

All in all, Diigo Education is a fantastic Web 2.0 tool for integrating more effective group collaboration within the classroom.

Students Using Diigo on Computers image by theunquietlibrary used courtesy of Flickr through a Creative Commons Attribution-NonCommercial-ShareAlike 2.0 Generic

Friday, July 2, 2010

BP3_CarrotSticks




For my BP3 post I decided to explore the Web 2.0 tool of CarrotSticks. I chose to find out more about this application because it has to do with rigorous math practice in all areas of addition, subtraction, multiplication, and division, while incorporating the interactive factor of competing with students from around the world. And any elementary teacher will tell you that no matter what the grade level, students constantly need to sharpen their skills with math facts. I am at a school where I teach math to 4th, 5th and 6th graders, and when I discovered this tool I was super excited!

So what exactly is CarrotSticks? CarroSticks is an educational Web 2.0 tool that is an online multiplayer game that improves math skills and understanding for 1st - 5th (6th) graders as they practice and compete with other students around the world (Siroker, 2009). All I had to see is the word competition, and I knew that this would be an effective tool to use in the classroom. Students are actually able to challenge, or be challenged, other students that are currently online. Students also accumulate points as they master levels from amateur to difficult in all types of ranges in addition, subtraction, multiplication, and division. The great thing with this is not only can I as the teacher monitor their progress, but the student can see their progress within a specific skill! Students are also allowed to create their own avatar they see on the screen. This is a factor that really gives the student ownership within the game. Anytime a student feels as it they are in control of their own learning, has proven to be very effective. The last thing about CarrotSticks is that it is proven to be safe. A big concern with parents and online games is safety. CarrotSticks only allows students the ability to challenge other peers online and doesn't contain the aspect of chatting or IM. This nailed this Web 2.0 tool home for me to use in the classroom, because not only is it engaging to students, but it is also safe for students of any age to participate in online. So feel free to checkout the link below and explore this Web 2.0 tool out for yourself!

http://www.carrotsticks.com

I created a video through Screenflow to show you the basics of how to use this great Web 2.0 tool.

Click here to view


Siroker, D. (2009). CarrotSticks online math games.
Retrieved from http://www.carrotsticks.com

Images used courtesy of Flickr through a Creative Commons Attribution-NonCommercial-NoDerivs License